![]() ![]() Oh, and, uh-I've heard that if you're just making clothes to sell, human leather makes them ridiculously valuable. But it's easy to grow and in the first few months, sometimes "not being naked" is the best you can hope for. T-shirts, as noted, are basically pointless once you get over early-game scarcity, and frankly so is cloth-it doesn't really do anything well except keep you from being naked. If you've got a ton of it, and climate is not an issue, devilstrand dusters are very good at protecting almost the entire body from harm. That is a personal preference because I have just lost way too many legs to unlucky sniper shots. In any biome, soon as I get a strong protective material, whether it's a cargo pod drop or an early devilstrand harvest, it goes into pants. See the "Sea Ice Challenge" thread for details! I haven't yet played a biome where a parka is truly a necessity, but if it is, you'll want wool. In all but the coldest biomes, any kind of wool toque + any kind of duster or jacket is enough to protect you from the cold. Generally, wools are best for climate control, leather is better at protection, and the "advanced materials" and devilstrand are the most protective.Ĭamelhair is the best way to protect against heat, and camels can conveniently be found in the biomes where you will need it. Once early-game scarcity is over, I use the hat and coat slot to control for temperature and everything else for protection. (You can also use the hotkey ‘x’ by default).Well, I suppose "works best" varies depending on what you're trying to achieve: climate control, protection, moneymaking, or styyyyle You can break down these items that you’ve previously created and salvage some of the resources that you used to build them, including, you guessed it, cloth! Simply select the structure or item and select the Deconstruct button at the bottom to queue the job for you builder. At some point you may have used cloth to create a couple of bedrolls you don’t actually need, or perhaps a poker table that you find none of the colonists are actually using. Sometimes when you are building your perfect rooms or defenses you just have to make do with what you have. Method 3: Break down unused Furniture to get cloth Almost every ‘Bulk trade goods’ company that I have had fly over the colony has a great amount of cloth to purchase so watch often! Every now and then a trading ship will fly over your colony and you will be able to trade resources with them. Later on in the technology tree, you will unlock something called the Comms console. ![]() The trading menu, where my colonist attempts to negotiate for cloth Be sure to take something of value to trade with, or best-case a large chunk of silver. But if you pick one of the larger faction bases, chances are they will have cloth, as it is a fairly common resource. Not all bases will have cloth to trade, so it is a bit of a gamble if you are sending your colonists on a journey of a few days. Simply start a caravan from the World menu and travel to another factions base to start trading. ![]() Getting cloth vie trading with other factions is the absolute easiest way to acquire cloth. Method 2: Trade with other factions to get Cloth Hydroponics basins must have a continuous source of power, otherwise the crops will die ![]()
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